Before settling on a three-player format, The Legend of Zelda: Tri Force Heroes experimented with mechanics for two and four-person multiplayer, according to game director Hiromasa Shikata.
Zelda: Tri Force Heroes uses a gameplay idea called the totem, where up to three players can stack themselves vertically. “When we tried four player, we definitely wanted to incorporate the totem mechanic,” Shikata told IGN, “but what happened is that when you totem, the middle two players have nothing to do.“ He also described the totem as too tall, since it made the player at the bottom of the stack small and difficult to see.
While testing three players, Shikata said that whenever the participants split up into groups of two and one, they always kept within close proximity of each other and helped each other out. “When it was four players, the players split up into two and two and each of them would do their own thing,” Shikata explained. “So we thought that three players was the best number to have.”
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Zelda: Tri Force Heroes uses a gameplay idea called the totem, where up to three players can stack themselves vertically. “When we tried four player, we definitely wanted to incorporate the totem mechanic,” Shikata told IGN, “but what happened is that when you totem, the middle two players have nothing to do.“ He also described the totem as too tall, since it made the player at the bottom of the stack small and difficult to see.
While testing three players, Shikata said that whenever the participants split up into groups of two and one, they always kept within close proximity of each other and helped each other out. “When it was four players, the players split up into two and two and each of them would do their own thing,” Shikata explained. “So we thought that three players was the best number to have.”
Continue reading…
Continue reading...