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11 Things We Learned About Super Mario Run

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Shigeru Miyamoto has given plenty of presentations in his long career, but Tuesday’s surprise announcement of Super Mario Run at Apple’s September iPhone event was a little different for Nintendo’s most famous game designer, even if some of it was also business as usual.



“Yeah it’s the same that we always do,” Miyamoto told IGN. “Apple’s never done anything like this, where they had translation on stage for their events. I think that had them a little nervous originally, but that’s what we always do.”







“I was worried that we might come out and everyone might say ‘Hey we’re here to see iPhone 7, get off the stage,’” he joked. In reality, the designer got a great reception as he stepped on stage to unveil Nintendo’s next big mobile game. IGN sat down with Miyamoto to discuss his involvement with Super Mario Run, what he learned during the creative process, and more.


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