For a convention that bears the franchise's name, QuakeCon doesn't feature a new Quake game all that often, so when id Software's Creative Director, Tim Willits took the stage during the keynote yesterday to show off Quake Champions to the practically rabid Dallas crowd, it was a moment.
In a rare move for QuakeCon, the first gameplay trailer (which you can find below if you haven't seen it yet) was released to the public, and it showcases the speed, mobility, and level design fans have come to expect from the series over the years.
What wasn't shown to the public, was the part of the presentation where Willits shared some key new bits of info. But don't worry, I'm going to spill it all for you right now. Here's everything I learned about Quake Champions at QuakeCon 2016.
Continue reading…
Continue reading...
In a rare move for QuakeCon, the first gameplay trailer (which you can find below if you haven't seen it yet) was released to the public, and it showcases the speed, mobility, and level design fans have come to expect from the series over the years.
What wasn't shown to the public, was the part of the presentation where Willits shared some key new bits of info. But don't worry, I'm going to spill it all for you right now. Here's everything I learned about Quake Champions at QuakeCon 2016.
Continue reading…
Continue reading...