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3 Pieces of Advice from Top Indie Game Creators

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If you’ve ever spent five minutes day-dreaming about creating your perfect video game – or have recently made a new year’s resolution to start making it – you’ve likely come up with a long list of killer ideas and must-have features to include.

Perhaps you’d love to build upon the immersive narrative and stunning world-building of your favourite action-adventure, or craft a fast-paced shooter with awesome set-pieces. Being inspired by the games you love is a natural place to start, but what about setting out to improve on those things in games that don’t work so well or fix long-standing problems that have always bugged you?

In this excerpt from Independent By Design: Art & Stories of Indie Game Creation, a deluxe hardcover book, video game developers Tom Francis (Gun Point; Heat Signature), Teddy Lee of Cellar Door Games (Rogue Legacy), and Lucas Pope (Papers, Please; Return of the Obra Dinn) discuss the inspirations behind their own game ideas, explain how they work to incorporate player feedback into design and reveal how a sharp critical eye can help improve game creation on a wider scale.

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