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3 Ways Sid Meier's Civilization 6 Radically Reinvents Itself

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Five times now over the past 25 years, Sid Meier and his teams of expert strategy game designers have created the Earth and populated it with competing nations. Each iteration of the notoriously addictive Sid Meier’s Civilization series has taken the same concept of reenacting variations on humanity’s history of conflict and technological development and built a similar, but distinctly different turn-based strategy game around it from the mind of a new lead designer.

Today, publisher 2K and developer Firaxis announced that the sixth iteration of the series will arrive in just six months on October 21, 2016; for Civilization 6, Lead Designer Ed Beach and his team are building on many of the concepts we saw in the hex-based Civilization V, but with some ambitious, fundamental changes to the way cities are built and scientific progress occurs that are aimed specifically at making sure playing this version never becomes routine.

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