Fun. If there’s a single word I took away from the two days we spent with the Assassin’s Creed Syndicate development team at Ubisoft Quebec, it was that. Fun.
Everything about Assassin’s Creed Syndicate feeds into that core idea of fun. Every discipline, from artists to musicians to programmers to designers, all focused on that keyword. From the ground up, the game is there to provide players with the tools, systems, and freedom to create their own fun. In conjunction, the game’s story, characters, and world seem to be leaning away from the serious, somber tones that may have weighed down prior games in favor of something more light-hearted and adventurous. This depiction of London is less Downton Abbey and more Guy Ritchie. And after the slip-up that was 2014’s Unity, Ubisoft’s pillar series could stand to use a bit of fun.
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Everything about Assassin’s Creed Syndicate feeds into that core idea of fun. Every discipline, from artists to musicians to programmers to designers, all focused on that keyword. From the ground up, the game is there to provide players with the tools, systems, and freedom to create their own fun. In conjunction, the game’s story, characters, and world seem to be leaning away from the serious, somber tones that may have weighed down prior games in favor of something more light-hearted and adventurous. This depiction of London is less Downton Abbey and more Guy Ritchie. And after the slip-up that was 2014’s Unity, Ubisoft’s pillar series could stand to use a bit of fun.
Continue reading…
Continue reading...