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Beyond Good & Evil 2 Promises a Planet-Sized RPG

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I can’t recall how many times during my meeting with the development team of Beyond Good & Evil 2 I thought to myself, “This is impossible.” While the trailer shown at Ubisoft’s E3 conference was more of a development announcement, our post-show meeting was where the concept and true potential of BG&E2 really came into focus. The goal is a seamless multi-planet world populated by dynamically-generated characters, with unique stories being told and optional social interaction throughout. I may have initially scoffed at these ambitious ideas, but by the end of our meeting I was enthralled, not to mention giggling like a child out of sheer amazement at the fact that this could really work.


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