Bungie may be best known for sci-fi shooter franchises, but there was a time when its developers worked on a game project deeply rooted in fantasy.
During an interview on IGN Unfiltered airing later this week, former Bungie composer and audio designer Marty O’Donnell revealed a since-cancelled project blending fantasy and mythology into an action game.
Code-named Gypsum, this game was built on the Halo engine and helmed by two men who had previously created a mod called “Chimera” for Bungie’s Myth. It went into development in between Halo and Halo 2, alongside another later-cancelled project called Phoenix. According to O’Donnell, developers working on Phoenix were moved onto Gypsum once development was halted on the former project.
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During an interview on IGN Unfiltered airing later this week, former Bungie composer and audio designer Marty O’Donnell revealed a since-cancelled project blending fantasy and mythology into an action game.
Code-named Gypsum, this game was built on the Halo engine and helmed by two men who had previously created a mod called “Chimera” for Bungie’s Myth. It went into development in between Halo and Halo 2, alongside another later-cancelled project called Phoenix. According to O’Donnell, developers working on Phoenix were moved onto Gypsum once development was halted on the former project.
Continue reading…
Continue reading...