Cloudhead Games claims to have made virtual reality nausea "obsolete".
The Vancouver Island-based developer is made up of former Bioware and Relic employees, and has introduced the Blink VR locomotion mechanic. Using an "elastic VR playspace", Cloudhead claims to be delivering a "100-percent nausea-free play experience."
According to the press release, it combines three systems: Cinematic Blink, Precision Blink, and Volume Blink. "The locomotion mechanic ensures player safety, deep traversal and complete spacial
awareness in both the virtual and real world."
In-game positional cues and the ability to blink across distances mean you can physically walk around a space or have the same game experience even if you're standing still.
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The Vancouver Island-based developer is made up of former Bioware and Relic employees, and has introduced the Blink VR locomotion mechanic. Using an "elastic VR playspace", Cloudhead claims to be delivering a "100-percent nausea-free play experience."
According to the press release, it combines three systems: Cinematic Blink, Precision Blink, and Volume Blink. "The locomotion mechanic ensures player safety, deep traversal and complete spacial
awareness in both the virtual and real world."
In-game positional cues and the ability to blink across distances mean you can physically walk around a space or have the same game experience even if you're standing still.
Continue reading…
Continue reading...