I expected to lament all of the ways that Warhammer 40K: Dawn of War 3 wasn’t Dawn of War 2 when I sat down to play it, but thankfully, that wasn’t the case. Sure, the zoomed out camera and lower per-model detail makes it a bit less immersive than its prequel, but what it lacks in terms of presentation, it makes up in scale and depth of gameplay.
Dawn of War 3’s battles are big; even a mid-sized skirmish is larger and more layered than the biggest fights you’d see in Dawn of War 2. The larger population cap means more units on screen, and a wider variety of units participating in any given battle. As a result, max-population engagements look and feel a lot more epic than Dawn of War 2’s late-game dances.
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Dawn of War 3’s battles are big; even a mid-sized skirmish is larger and more layered than the biggest fights you’d see in Dawn of War 2. The larger population cap means more units on screen, and a wider variety of units participating in any given battle. As a result, max-population engagements look and feel a lot more epic than Dawn of War 2’s late-game dances.
Continue reading…
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