Unlike its predecessor, Destiny 2 will launch on PC as well as consoles, but there is one thing both versions of the game will continue to have in common: no dedicated servers.
In an interview with IGN, game director Luke Smith stated that dedicated servers were "just not an investment that we made for Destiny 2."
Instead, Destiny 2 will continue using peer-to-peer networking to power multiplayer matches, which could be bad news for PC players who are used to the stability of dedicated servers.
Smith explained, "The smaller team format — although it's one bigger in the Trials
case — but the smaller team format in general makes it easier for us to find tighter matches."
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In an interview with IGN, game director Luke Smith stated that dedicated servers were "just not an investment that we made for Destiny 2."
Instead, Destiny 2 will continue using peer-to-peer networking to power multiplayer matches, which could be bad news for PC players who are used to the stability of dedicated servers.
Smith explained, "The smaller team format — although it's one bigger in the Trials
case — but the smaller team format in general makes it easier for us to find tighter matches."
Continue reading…
Continue reading...