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Did EA's 'Players First' Initiative Change Anything?

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
When Andrew Wilson took over as Electronic Arts' CEO in 2013, his goal was to improve the relationship between EA and its audience with a “player-first” mentality. It was, unsurprisingly, a very corporate-sounding initiative, something meant to give a then-reviled company a sense of humanity. Ideally, the refreshed company hoped, the new regime would created something worthy of inspiration rather than ire.

Two years later, Wilson’s “player-first” approach has had drastic consequences for EA. The results have been clear, tangible benefits to a player base formerly united by their hatred for the publisher.

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