I could tell you a lot about Monster Hunter World from the hours I played in its Ancient Forest map (the name of the area we first saw upon the game’s E3 reveal). I could tell you how it’s adhering to Monster Hunter’s excellent template, laying the foundations for an even more satisfying feedback loop of combat and crafting. But we’ve done that already. I could tell you about each of its 14 returning weapons in extreme detail. But Capcom’s done that already.
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