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Exploring an Eerie and Empty Space Station in Tacoma

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
The term ‘walking simulator’ is garbage. It’s a pejorative label laced with contempt and, when applied to stuff like Dear Esther, Everybody’s Gone to the Rapture, or Gone Home, it undermines the interesting and original experiences games like these can offer. It ignores the fact that these games are about exploration and discovery; they’re not about walking. It’s a stubborn oversimplification.

There’s no real preamble to my Tacoma demo; I’m simply handed a controller and a pair of headphones and deposited directly into it. It’s hard to say whether this is by design or to simply give us some rapid respite from the din as volleys of bullets bark from louder demos blaring behind the thin walls of the surrounding cubicles. Either way, it quickly feels like the right way to be introduced to Tacoma; like Gone Home before it Tacoma feels like a mystery box. The less you know about exactly what’s inside it the more engaging those first moments can be.

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