Here's how Final Fantasy XV (or at least the version we’ve played) opens. Alongside the splash screens for developers, publishers and engines, a simple statement of intent, white-on-black:
“A Final Fantasy for fans and first-timers.”
It’s a fascinating little statement, at once an admission that this royal line of RPGs has started to suffer from a little too much aristocratic inbreeding (you need only look at the withered disc-children of the misguided Fabula Nova Crystalis saga to see the effects), and a “come at me, bro” throwdown. It’s a game aiming to be something to everyone - enough Final Fantasy to appease fans (say: me, Joe Skrebels), and enough something quite different to intrigue the chronically uninterested (say: him, Daniel Krupa).
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“A Final Fantasy for fans and first-timers.”
It’s a fascinating little statement, at once an admission that this royal line of RPGs has started to suffer from a little too much aristocratic inbreeding (you need only look at the withered disc-children of the misguided Fabula Nova Crystalis saga to see the effects), and a “come at me, bro” throwdown. It’s a game aiming to be something to everyone - enough Final Fantasy to appease fans (say: me, Joe Skrebels), and enough something quite different to intrigue the chronically uninterested (say: him, Daniel Krupa).
Continue reading…
Continue reading...