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Find Your Own Path to Destruction in Necropolis

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
I walked between an intersection of tall, dark walls, and found myself pinned between two hordes of enemies. I had just picked up a better sword form a new enemy I bested, but I wasn’t feeling confident against the 20 or so enemies charging at me from my left and right. Going back would lead me to a more narrow path, and the path forward didn’t look promising. I sighed and decided to risk my progress. I ran straight into the guys on my right. Then I kept running.



Every new enemy I encountered in Necropolis was both exciting and terrifying - especially when I ran into a gaggle of them. That happened a lot.



Necropolis is a procedurally generated roguelike similar to Dark Souls in its play style; it has a stamina bar that depletes quickly in battle, you can wield two items, and death comes quickly, especially as most enemies you encounter will pop up from behind corridors. However, there are no campfires to respawn at, so death means you start all the way back at the beginning of the 10-level dungeon. Despite all these similarities, the tone and visuals are really what set them apart.


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