Ubisoft describes Ghost Recon: Wildlands as its largest action adventure ever and, perched in the cabin of a hovering chopper with the Bolivian landscape stretching out on all sides below me, I’m in no position to argue. There is certainly a grand sense of scale here.
Ubisoft’s own Far Cry games are perhaps the obvious comparison in this case (Bohemia Interactive’s ARMA series might be another, although Wildlands opts for accessible, mainstream action over unforgiving military simulation). As it turns out, however, I feel the more accurate comparison is actually Grand Theft Auto, or GTA Online and its suite of co-op missions for small teams of players, to be specific.
It definitely feels as if Wildlands is wearing its GTA Online inspiration on its spec ops sleeve. I don’t mean that in relation to the worlds represented in each; GTA Online is a mix of dense and vertical urban locations and stylised stretches of countryside, and the environment in that has little in common with the less-developed and more sparsely-populated world Ubisoft Paris is crafting as the foundation for Wildlands.
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Ubisoft’s own Far Cry games are perhaps the obvious comparison in this case (Bohemia Interactive’s ARMA series might be another, although Wildlands opts for accessible, mainstream action over unforgiving military simulation). As it turns out, however, I feel the more accurate comparison is actually Grand Theft Auto, or GTA Online and its suite of co-op missions for small teams of players, to be specific.
It definitely feels as if Wildlands is wearing its GTA Online inspiration on its spec ops sleeve. I don’t mean that in relation to the worlds represented in each; GTA Online is a mix of dense and vertical urban locations and stylised stretches of countryside, and the environment in that has little in common with the less-developed and more sparsely-populated world Ubisoft Paris is crafting as the foundation for Wildlands.
Continue reading…
Continue reading...