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Gone Home Nearly Had Robots and Cyberspace

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The Fullbright Company's Steve Gaynor gave IGN an idea of his original vision for Gone Home, which featured a very, very different kind of exploration experience.

Gaynor dropped by on this week's Podcast Unlocked to discuss Gone Home's impending release on Xbox One. Early on, however, he and many of his coworkers came off of the Bioshock series, the co-founder wanted to "make something we know how to make."

In this case, that meant drawing inspiration from the same place that Bioshock had — the cyberpunk adventure System Shock.

"It still took place in like a house," Gaynor began "but it was a house of the future."

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