Because Halo 5: Guardians depends so heavily on its multiplayer servers, we’re waiting to test them out in a live environment before committing to a score – you can expect to see our final verdict within 48 hours of the official launch. In the meantime, here’s what I think of Halo 5's campaign and pre-release multiplayer experience.
In almost every way, Halo 5: Guardians is bigger than the already large and excellent games that came before it.
Developer 343 Industries has engineered the strongest combat Halo has ever seen, with tons of excellent weapons, varied maps, an expansive and intense new multiplayer mode joining a host of returning greats, and some game-changing new mobility. At the same time, Guardians repeats Halo 4’s mistake of telling a story that can’t stand on its own without Halo’s expanded universe. This hurts, but doesn’t ruin, its otherwise impressive cooperative campaign.
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In almost every way, Halo 5: Guardians is bigger than the already large and excellent games that came before it.
Developer 343 Industries has engineered the strongest combat Halo has ever seen, with tons of excellent weapons, varied maps, an expansive and intense new multiplayer mode joining a host of returning greats, and some game-changing new mobility. At the same time, Guardians repeats Halo 4’s mistake of telling a story that can’t stand on its own without Halo’s expanded universe. This hurts, but doesn’t ruin, its otherwise impressive cooperative campaign.
Continue reading…
Continue reading...