Before it found a home at Bethesda, Fallout 3 was under the guiding hand of Interplay, and as many fans know it was destined to be a very, very different game.
At a recent presentation at NYU Game Center's Practice 2015 conference (as reported by Polygon), designer Chris Avellone went into some depth on Interplay's Fallout 3, then code-named Fallout 3: Van Buren.
Van Buren was originally conceived as a cinematic, turn-based game, which made it a good fit for a pen-and-paper RPG play-test. During the presentation, Avellone revealed that Van Buren's companions would have been capable of independent decision-making which would "affect the other inhabitants of the in-game world", and players would eventually see the ramifications of their companion's decisions as they progressed through the game. He also revealed that your protagonist would be an accused criminal, travelling with a "group" of companions.
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At a recent presentation at NYU Game Center's Practice 2015 conference (as reported by Polygon), designer Chris Avellone went into some depth on Interplay's Fallout 3, then code-named Fallout 3: Van Buren.
Van Buren was originally conceived as a cinematic, turn-based game, which made it a good fit for a pen-and-paper RPG play-test. During the presentation, Avellone revealed that Van Buren's companions would have been capable of independent decision-making which would "affect the other inhabitants of the in-game world", and players would eventually see the ramifications of their companion's decisions as they progressed through the game. He also revealed that your protagonist would be an accused criminal, travelling with a "group" of companions.
Continue reading…
Continue reading...