Editor’s Note: Because we only received Homeworld: Deserts of Kharak last Friday, we’ve been able to complete the single-player campaign, but haven’t had time to play much multiplayer yet. Below you’ll find our full impressions of the single-player mode, with multiplayer to follow later this week.
Homeworld: Deserts of Kharak’s single-player campaign is like settling into a comfortable, old easy chair, taking a sip of a fine whisky, and ordering a zillion tanks to blow the ever-loving crap out of all that stands in your way. Despite being planet-bound, in contrast to the series’ previously spacefaring backdrop, the high-level real-time strategy mechanics felt familiar and intuitive (especially having recently revisited Homeworld 1 and 2 by way of the Homeworld Remastered Collection). I was able to get my bearings very quickly and develop an understanding of the different unit types and core controls with minimal fuss, and get right to enjoying a downright blast of a campaign that scarcely sags in excitement and engaging, ever-evolving combat from beginning to end.
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Homeworld: Deserts of Kharak’s single-player campaign is like settling into a comfortable, old easy chair, taking a sip of a fine whisky, and ordering a zillion tanks to blow the ever-loving crap out of all that stands in your way. Despite being planet-bound, in contrast to the series’ previously spacefaring backdrop, the high-level real-time strategy mechanics felt familiar and intuitive (especially having recently revisited Homeworld 1 and 2 by way of the Homeworld Remastered Collection). I was able to get my bearings very quickly and develop an understanding of the different unit types and core controls with minimal fuss, and get right to enjoying a downright blast of a campaign that scarcely sags in excitement and engaging, ever-evolving combat from beginning to end.
Continue reading…
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