In the wake of Irrational Games’ demise, it might be time to start putting the studio in its proper historical context. As its former members scatter to the wind to work on or start their own projects, it’s fair to call Irrational the video game industry equivalent of an Ivy League university (it’s fitting, really, as Irrational itself was borne out of Looking Glass Studios – another fallen development house staffed by men and women who have, in many cases, gone onto legendary careers). Those who studied there seem to have a master’s-level understanding of and craft for game development, and their new games come with a built-in level of excitement.
One such group is The Deep End Games, headed by former BioShock Infinite lead designer Bill Gardner (though Bill’s time at Irrational dates back to SWAT 4). Most of its dozen members have Irrational on their resumes, with a bit of ex-Visceral talent in the mix too in the form of former Dead Space level designer Ben Johnson. The new team is hard at work on Perception, a new first-person, narrative-driven horror game for PC (and since you’ll ask: the team wants to bring it to consoles, but is focusing on the PC version for now and has not made any announcements regarding a possible Xbox One or PlayStation 4 version).
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One such group is The Deep End Games, headed by former BioShock Infinite lead designer Bill Gardner (though Bill’s time at Irrational dates back to SWAT 4). Most of its dozen members have Irrational on their resumes, with a bit of ex-Visceral talent in the mix too in the form of former Dead Space level designer Ben Johnson. The new team is hard at work on Perception, a new first-person, narrative-driven horror game for PC (and since you’ll ask: the team wants to bring it to consoles, but is focusing on the PC version for now and has not made any announcements regarding a possible Xbox One or PlayStation 4 version).
Continue reading…
Continue reading...