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How PlayerUnknown's Battlegrounds Xbox Compares to PC

VUBot

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PlayerUnknown’s Battlegrounds is well-loved, even in its Early Access stages, for being an intense, tactical and difficult multiplayer experience, and porting a multiplayer game with 100 players per match from PC to console isn’t without its challenges. The Xbox build of PUBG was playable on the show floor at this year’s Gamescom, and there’s a lot to adjust to, and a lot of unanswered questions.

Unsurprisingly, there were performance problems from the very beginning, but nothing remarkably out of the ordinary for PUBG. It's not a very pretty game, and the only noticeable graphical difference on the Xbox build seemed to be a slight change to draw distance, though that didn't seem to hinder gameplay in any negative way. The framerate was consistent and smooth, with developers aiming for, but currently unable to confirm, 60fps. It's still a bland, dull-looking game, but it ran almost as well as the current PC version, and I don’t think console players will be disappointed.

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