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How The Division Seamlessly Merges Multiple Genres

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
After almost three years of various trailers and demos, I wasn't sure I understood exactly what type of experience The Division wanted to focus on. Was it strictly an open-world adventure? A traditional MMORPG? Or was it staying close to the classic Tom Clancy framework and focusing on being a tactical co-op/PVP shooter? After spending a few hands-on hours with it, I realized that it manages to be all of these things simultaneously – and it seems like it's just the game I've been looking for.











The moment-to-moment gameplay (exploration, combat, etc) of The Division is predominately third-person action. As such, it performs more than admirably. Its combat mechanics control well and the enemy AI is adaptable enough that you don’t always feel like you’re constantly replaying the same firefight as your opponents suppress, flank, and advance on you and your team. It employs your standard arsenal of military-grade weaponry, from SMGs and assault rifles to machine guns and a variety of grenades, and both weapon attachments and armor upgrades can be obtained by looting enemies, bartering with vendors or crafted using materials recovered from scrapped items.


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