The name Layers of Fear suggests some kind of depth, but a failure to branch out from the same couple of good ideas it has prevents this short horror game from achieving any level of fright beyond cheap jump scares and an atmosphere built almost entirely out of tired cliches.
To its credit, it’s found an interesting subject in the world of classical painting, and employs inventive visual effects to subvert space and architecture in truly unsettling ways, but it devalues its best moments by abandoning subtlety in favor of excess, letting bland horror tropes fuel its story, and staggering its pacing with unfulfilling puzzle design.
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To its credit, it’s found an interesting subject in the world of classical painting, and employs inventive visual effects to subvert space and architecture in truly unsettling ways, but it devalues its best moments by abandoning subtlety in favor of excess, letting bland horror tropes fuel its story, and staggering its pacing with unfulfilling puzzle design.
Continue reading…
Continue reading...