It’s March 2013 and League of Geeks director and spokesperson Trent Kusters is on a plane to the Game Developers Conference in San Francisco. Understandably anxious, he’s about to present a first look at Armello, a new game that he and a small team in Australia have been working on for the past two years. With work taking place outside of normal hours, Armello has been a passion project for the Melbourne-based League of Geeks; a studio made up of veteran developers from the local scene. The goal of the trip is to the sell the concept of a true digital board game for the iPad.
But also, the vision of Armello.
Evocative key art.
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But also, the vision of Armello.
Evocative key art.Continue reading…
Continue reading...