Mirror's Edge Catalyst has no live multiplayer mode, instead introducing Social Play, an asynchronous feature that lets players create their own content in the single player world.
In a preview session with IGN, DICE explained that Social Play has two major functions, Beat L.E. and Time Trials. The former allows players to simply mark elements in the world - those markers are then sent to friends and strangers. DICE expects this to be used to highlight Easter Eggs or points of interest, like shortcuts.
Time Trials allow players to create checkpointed courses almost anywhere in the world (key or one-time story locations are excluded). The starting points for those courses are then sent to friends and other players, with leaderboards set up for every course.
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In a preview session with IGN, DICE explained that Social Play has two major functions, Beat L.E. and Time Trials. The former allows players to simply mark elements in the world - those markers are then sent to friends and strangers. DICE expects this to be used to highlight Easter Eggs or points of interest, like shortcuts.
Time Trials allow players to create checkpointed courses almost anywhere in the world (key or one-time story locations are excluded). The starting points for those courses are then sent to friends and other players, with leaderboards set up for every course.
Continue reading…
Continue reading...