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Miyamoto Wanted to Make Goldeneye More Family-friendly

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Ex-Rare producer Martin Hollis has spoken about some of the changes Shigeru Miyamoto suggested for the N64 title Goldeneye.

During a talk at this year’s GameCity festival, via The Guardian, Hollis revealed that Miyamoto conversed with Rare via fax towards the end of Goldeneye’s dev-cycle.

“One point was that there was too much close-up killing –

found it a bit too horrible,” said Hollis. “I don’t think I did anything with that input.

"The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”

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