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Movement Totally Transforms Doom VR

VUBot

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Back in June at E3 2016, we got a chance to play an early build of a virtual reality Doom demo for the HTC Vive, and while it was technically impressive, it left two of our people with mixed feelings. Here at QuakeCon 2016 though, Bethesda has upped the ante, bringing a very similar demo with one important tweak: the ability to teleport around the featured environments freely. Not only did it make for a more enjoyable experience, but it made the idea of a full-sized Doom game in VR feel like much more of a possibility than before.

As we outlined in the E3 demo, things start out in a laboratory setting where you can view high-quality models of enemies up close and interact with the environment in generally simple ways - not much different. Things quickly ramp up in the next room though.

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