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New Civilization 6 Changes Add Up to Something Big

VUBot

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Vape Media
As an experienced Civilization fan, playing the first 60 turns of Sid Meier’s Civilization 6 felt familiar. A bit more so than I’d expected, relative to Civilization 5 – this isn’t as dramatic a departure as we saw from Civilization 4 to 5, for example. But even in these early-game moments, there are a large number of crucial differences that already started to make their significance felt.

One of the first you’ll notice – after the impressive hand-drawn map art style that covers undiscovered and fog-of-war-covered territory – is that Workers are now called Builders, and have a limited number of uses before they vanish from the map. Playing as the Chinese in this pre-set scenario, I benefitted from one of their cultural bonuses that causes Builders to have four charges instead of the three other civs have. Another distinguishing feature of Civ 6’s Builders is that their terrain improvements happen instantly, instead of over the course of several turns.

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