It’s not every day that the head of a veteran AAA-game-making studio tells you to “please try and break it – that’s what makes the game fun!” But that’s exactly what Io Interactive boss Hannes Seifert told me before I sat down to play an early build of the episodic Hitman reboot. It’s heading into beta this week, and I was eager to see how the series would return to its sandbox-y roots.
I started with Agent 47’s tutorial: a prologue set 20 years ago, back when he was passing tests to become an agent. The bullets are rubber and you’re not technically killing anyone – probably the only time in the game you’re not registering an actual body count. It’s a capable enough tutorial – I got a disguise on a dock, snuck into a yacht party, pretended to bartend, then followed my target until he was alone and choked him to death with my garrote – but I was eager to get to the real thing.
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I started with Agent 47’s tutorial: a prologue set 20 years ago, back when he was passing tests to become an agent. The bullets are rubber and you’re not technically killing anyone – probably the only time in the game you’re not registering an actual body count. It’s a capable enough tutorial – I got a disguise on a dock, snuck into a yacht party, pretended to bartend, then followed my target until he was alone and choked him to death with my garrote – but I was eager to get to the real thing.
Continue reading…
Continue reading...