It’s said that while a circuit driver sees the same corner a 1000 times, a rally driver sees 1000 corners just once. This is why co-drivers are so important in rallying; you can’t attack a stage unless you know what’s around the next bend.
One of the strongest components of Dirt Rally (out now on PC via Steam and coming to consoles on April 5) is its absolutely stunning audio, and a crucial part of that are its best-in-class co-driver calls. The detailed pace notes – or perhaps, more accurately, route notes – may still lack a bit of the nuance and enthusiasm a real-world navigator can dynamically inject, but they certainly feel more authentic than anything else in the genre. Maybe it’s because they were recorded in real-time in a special motion seat at Codemasters, reacting to the various forces as the cars careen through the virtual stages. Or perhaps it’s because Paul Coleman, chief game designer at Codemasters, has experience as an amateur rally co-driver.
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One of the strongest components of Dirt Rally (out now on PC via Steam and coming to consoles on April 5) is its absolutely stunning audio, and a crucial part of that are its best-in-class co-driver calls. The detailed pace notes – or perhaps, more accurately, route notes – may still lack a bit of the nuance and enthusiasm a real-world navigator can dynamically inject, but they certainly feel more authentic than anything else in the genre. Maybe it’s because they were recorded in real-time in a special motion seat at Codemasters, reacting to the various forces as the cars careen through the virtual stages. Or perhaps it’s because Paul Coleman, chief game designer at Codemasters, has experience as an amateur rally co-driver.
Continue reading…
Continue reading...