Microsoft has spent the last year hyping up Project Scorpio -- now officially Xbox One X -- as the most powerful console ever made. In that time, we’d been repeatedly told by Head of Xbox Phil Spencer that it would be a premium console at a premium price. And, well, he wasn’t kidding. At $499, I’m not sure who the Scorpio is for.
Is it for Xbox 360 and PlayStation 3 owners who haven’t upgraded yet? If those customers are in the market for a 4K-capable console, will third party games run or look sufficiently better to merit the $100 price difference? Will those buyers ignore Sony’s considerably larger software library and first-party stable of games -- not to mention the “first DLC” deals Sony has on major titles like Call of Duty and Destiny? It’s on Microsoft and third-party publishers to definitively show a visual difference between the native 4K they’re touting and the checkerboarding 4K rendering trick that many PS4 Pro games are using.
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Is it for Xbox 360 and PlayStation 3 owners who haven’t upgraded yet? If those customers are in the market for a 4K-capable console, will third party games run or look sufficiently better to merit the $100 price difference? Will those buyers ignore Sony’s considerably larger software library and first-party stable of games -- not to mention the “first DLC” deals Sony has on major titles like Call of Duty and Destiny? It’s on Microsoft and third-party publishers to definitively show a visual difference between the native 4K they’re touting and the checkerboarding 4K rendering trick that many PS4 Pro games are using.
Continue reading…
Continue reading...