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Outlast 2: Stunning, Scary, and Sick

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
You’d think that a place like the cacophonous show floor of PAX East 2016 would be just about the worst possible venue to preview a game as reliant on mood and atmosphere as Outlast 2, but somehow developer Red Barrels absolutely nailed the presentation. Nestled in the back of the show floor was an ominous wooden structure, and upon entering, we were guided to a claustrophobic nook that removed us from the sounds of the show floor, and given the opportunity to play a 15-minute slice of the sequel.



Like the original, the immediate takeaway from Outlast 2 is just how damn gorgeous the game is. Every single gross, maggot-covered severed limb looks exactly how I'd imagine a gross, maggot-covered severed limb would look like. Textures and objects in the environment are terrifyingly-realistic, low fog and walls of dust obscure your vision in a realistic and evocative way, and the night-vision camera effects from the original game are back to amp up the tension ten-fold.


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