Pokken Tournament, by the development team’s own admission, may have started life as a “Tekken engine
with some Pokemon characters” thrown in. But it most certainly didn’t end up that way.
“As we worked on it,” began development director and producer of the Tekken series Katsuhiro Harada, “We knew we wanted to show off the Pokemon, and that led to implementing the
Field Phase, and we just really realized quickly in that prototype phase that we needed to just kind of create this whole thing from scratch. We even built an entire new rendering engine, and kind of came up with and entire new battle system for it.
“But it really is just built from the ground up for this entirely new type of fighting game.”
Continue reading…
Continue reading...
with some Pokemon characters” thrown in. But it most certainly didn’t end up that way.
“As we worked on it,” began development director and producer of the Tekken series Katsuhiro Harada, “We knew we wanted to show off the Pokemon, and that led to implementing the
Field Phase, and we just really realized quickly in that prototype phase that we needed to just kind of create this whole thing from scratch. We even built an entire new rendering engine, and kind of came up with and entire new battle system for it.
“But it really is just built from the ground up for this entirely new type of fighting game.”
Continue reading…
Continue reading...