After its surprise announcement at E3 2016, we learned a bit more about Arkane Studios' re-imagining of Prey a week ago when the studio's president, Raphael Colantonio, broke silence and talked about some of the core pillars of Prey's gameplay. Today at QuakeCon 2016's keynote address though, Colantonio took the stage with lead designer Ricardo Bare and blew the doors wide open with a detailed gameplay presentation that reminded me of the original Bioshock in a lot of the best ways, but with a dash of the Arkane magic that made Dishonored such a break-out hit.
First things first: any ideas that this would be a reboot, or spiritual successor to the original Prey are now well in the rearview mirror, not just because Colantonio has already said as much, but because this gameplay demo (which was shown only to QuakeCon attendees) departs immediately from its predecessor, both visually and mechanically.
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First things first: any ideas that this would be a reboot, or spiritual successor to the original Prey are now well in the rearview mirror, not just because Colantonio has already said as much, but because this gameplay demo (which was shown only to QuakeCon attendees) departs immediately from its predecessor, both visually and mechanically.
Continue reading…
Continue reading...