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Quantum Break Is a Shooter With Brains

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There really aren’t very many games about time travel. Sure, there are a lot of games that feature time travel as a tool or plot device, but there aren’t many that explore its implications, attempt to dissect the nature of it or highlight the science on which it might be based. That’s odd, because time travel is a fascinating subject that’s rich in theoretical conundrums, like “If I travel back in time to re-eat the delicious sandwich I just had for lunch, will I feel hungry or full before I tuck in for a second time?”

Happily, Remedy Entertainment, creators of the under-appreciated Alan Wake and the over-the-top neo-noir Max Payne and its sequel, is rectifying this (sans sandwich conundrum) with its upcoming third-person story-shooter, Quantum Break. Of course, the elephant-sized DeLorean in the room is Remedy’s introduction of several, 22-minute live-action episodes threaded throughout the course of the game. We’ll get to those later but suffice to say that they work better than you might expect, for the most part at least.

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