The most common phrase I’ve heard since Sea of Thieves was announced is: “that looks pretty cool, but what do you actually do?” It’s a fair comment: Rare’s so-called Shared World Adventure Game (or “S.W.A.G.” - heh) so far exists as a bright blue ship combat demo and lots of buzzword-y phrases that sound good, but don’t necessarily mean a whole lot to anyone at this point (see also: “S.W.A.G.”).
That’s where Mike Chapman comes in. The lead designer on the game is just about one of the only people who can actually answer that question and, in a presentation at Gamescom last month, he attempted to do precisely that. While the game is very much in its nascent phases - the team won’t even confirm if it will arrive in 2017 at this point - the design seems very much in place. Drawing from that presentation, and things I quizzed Chapman on subsequently, here’s everything we can answer on some of the most frequently asked questions about the game, all with one goal - to tell you what you’ll actually do in Sea of Thieves.
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That’s where Mike Chapman comes in. The lead designer on the game is just about one of the only people who can actually answer that question and, in a presentation at Gamescom last month, he attempted to do precisely that. While the game is very much in its nascent phases - the team won’t even confirm if it will arrive in 2017 at this point - the design seems very much in place. Drawing from that presentation, and things I quizzed Chapman on subsequently, here’s everything we can answer on some of the most frequently asked questions about the game, all with one goal - to tell you what you’ll actually do in Sea of Thieves.
Continue reading…
Continue reading...