Skyrim is available on every platform I own, and, maybe up until now, I kept finding reasons to play through it again. The PSVR demo of Skyrim that I played at Gamescom isn't outright bad; it's just, in my opinion, the worst way to play.
In order to walk around with Move controllers, you use left and right buttons to turn in jarring fractions, and another button to point and teleport. This isn't something that's easily picked up, and in a game with fast-moving enemies like rats, I spent a lot of time spinning in place, unable to move fast enough to see the enemies darting around me. Every time I turned to find them, they were already out of my view.
Skyrim is also a game full of dungeons, a lot of which have narrow paths and sharp turns, which are annoying to navigate when you can't smoothly teleport around a corner. You have to get to the end of a tunnel, stop, pivot, and teleport again. In essence, the system slows everything down, and Skyrim isn't a game that's designed to be played slowly. When you can't even teleport all that far ahead, every familiar looking pathway feels a lot more tedious than it does in any other version of the game.
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In order to walk around with Move controllers, you use left and right buttons to turn in jarring fractions, and another button to point and teleport. This isn't something that's easily picked up, and in a game with fast-moving enemies like rats, I spent a lot of time spinning in place, unable to move fast enough to see the enemies darting around me. Every time I turned to find them, they were already out of my view.
Skyrim is also a game full of dungeons, a lot of which have narrow paths and sharp turns, which are annoying to navigate when you can't smoothly teleport around a corner. You have to get to the end of a tunnel, stop, pivot, and teleport again. In essence, the system slows everything down, and Skyrim isn't a game that's designed to be played slowly. When you can't even teleport all that far ahead, every familiar looking pathway feels a lot more tedious than it does in any other version of the game.
Continue reading…
Continue reading...