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South Park Devs Talk Delays, Design, and What's Next

VUBot

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For a company with dozens of studios around the world and massive franchises like Assassin’s Creed and the Tom Clancy games, it would seem like there’s little place for risk in such a big organization. But that’s just what Ubisoft San Francisco, the studio behind Rocksmith and South Park: The Fractured But Whole, prides itself on delivering within Ubisoft’s lineup.


“If we were making the next Far Cry or another Assassin's Creed, people would say, ‘Why are you making it in San Francisco,’” Ubisoft SF head and South Park Executive Producer Nao Higo told IGN with a laugh. “You already have great studios in the rest of the world, in a lot cheaper locations…. We have to be different and take chances, take risks, and do something that maybe the larger organization would shy away from dedicating 1,000 people to work on.”


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