The opening minutes of Tacoma build upon the core tenets of Gone Home in a smart, effective, and fantastic way. The second game from developer Fullbright, Tacoma keeps the intimate storytelling of its predecessor, but expands the scope of its cast, as well as the manner in which you discover the threads of the game’s events.
Tacoma begins with a familiar problem: three days ago, something bad happened aboard a space station, and its crew of six are nowhere to be found. It’s your job to explore the abandoned vessel and piece together what went wrong, how the crew dealt with it, and where they are now. Like Gone Home, it's equal parts mysterious, spooky, and melancholic.
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Tacoma begins with a familiar problem: three days ago, something bad happened aboard a space station, and its crew of six are nowhere to be found. It’s your job to explore the abandoned vessel and piece together what went wrong, how the crew dealt with it, and where they are now. Like Gone Home, it's equal parts mysterious, spooky, and melancholic.
Continue reading…
Continue reading...