It’s an odd thing, redemption. While many of us like to think we’d be afforded the opportunity to change public opinion of ourselves should we make a mistake, in practice we’re often rather reserved in dishing out such benevolence. Which is why it’s amazing to see the degree of forgiveness the famously hostile gaming community has displayed over the last few years. Upon launch, Diablo III was a mess – a real-money Auction House that completely undercut the purpose of the game, an always-online requirement that scuppered many potential players desire to get involved and myriad bugs combined to make the fastest-selling PC title of all time one of the most disappointing too.
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