Lara Croft is emerging as a kind of digital-age Batman. Her story always has the same core - an adventurer both created by and disdainful of the wealth she grew up with - but the details change with every new version.
Perhaps the best marker for that - besides Lara herself - is each her childhood home, Croft Manor. Core Design’s original Lara took a utilitarian approach to her mansion, reflecting her pulpy adventurer status by turning a ballroom into a gym, and maintaining a bustling trophy room. Angelina Jolie’s absurdist Hollywood version took that a step further, building reproduction Egyptian tombs into its state rooms and filling them with party mix-playing killer robots. Crystal Dynamics’ reboot took a moodier approach, showing Lara’s inner turmoil about the loss of her father by depicting Croft Manor overgrown and in disrepair.
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Perhaps the best marker for that - besides Lara herself - is each her childhood home, Croft Manor. Core Design’s original Lara took a utilitarian approach to her mansion, reflecting her pulpy adventurer status by turning a ballroom into a gym, and maintaining a bustling trophy room. Angelina Jolie’s absurdist Hollywood version took that a step further, building reproduction Egyptian tombs into its state rooms and filling them with party mix-playing killer robots. Crystal Dynamics’ reboot took a moodier approach, showing Lara’s inner turmoil about the loss of her father by depicting Croft Manor overgrown and in disrepair.
Continue reading…
Continue reading...