To celebrate its one year anniversary, Undertale's creator has opened up about how its success affected him, as well as releasing tracks that never made it into the final game.
Toby Fox has written a candid blog post about the highs and lows of making a successful indie game - a game we scored a 10 back in January.
"Not only did I not expect this level of popularity, but initially, I was afraid of it", writes Fox. "I didn’t want Undertale to become tiring for people, or become spoiled before anyone even got a chance to play it. Early on (this was probably excessive) I even tried to contact certain Let’s Players to tell them not to make any content about it.
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Toby Fox has written a candid blog post about the highs and lows of making a successful indie game - a game we scored a 10 back in January.
"Not only did I not expect this level of popularity, but initially, I was afraid of it", writes Fox. "I didn’t want Undertale to become tiring for people, or become spoiled before anyone even got a chance to play it. Early on (this was probably excessive) I even tried to contact certain Let’s Players to tell them not to make any content about it.
Continue reading…
Continue reading...