Several months ago, I asked 55 female and non-binary game development professionals from around the globe about the moment the light bulb switched on for them, the moment they thought video games are for me. Each answer was unique, “I would rent Diddy Kong Racing all the time from Blockbuster or Movie Gallery to the point that my dad had to buy it for me,” said one. “I starting typing in programs from magazines on my dad’s ZX81, then I begged my parents to buy my brother and I an Amstrad CPC 464 with a tape drive when I was 8,” said another. Or, as one simply put it, “Fable 2.”
Unique, yet familiar - these light bulbs are universal. They are genderless. So why do women currently constitute only 22 per cent of the video game industry?
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Unique, yet familiar - these light bulbs are universal. They are genderless. So why do women currently constitute only 22 per cent of the video game industry?
Continue reading…
Continue reading...