Gamers excited for PlayerUnknown's Battlegrounds' arrival on Xbox now have an idea of what to expect from the adaptation's controls.
The process of adapting the controls has been called a "challenge", although Microsoft us confident it's found the best balance.
The entire control structure is intended to be as easy to use as possible whilst also allowing players maximum flexibility; as such many buttons have double uses, particularly the standard controls - for example, holding X will reload your weapon whereas tapping X allows you to interact with nearby objects. The directional buttons are allocated as "quick action keys" to allow you to easily shift between grenades and healing items (this is not an area where you want to make a mistake) without having to enter into the inventory page.
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The process of adapting the controls has been called a "challenge", although Microsoft us confident it's found the best balance.
The entire control structure is intended to be as easy to use as possible whilst also allowing players maximum flexibility; as such many buttons have double uses, particularly the standard controls - for example, holding X will reload your weapon whereas tapping X allows you to interact with nearby objects. The directional buttons are allocated as "quick action keys" to allow you to easily shift between grenades and healing items (this is not an area where you want to make a mistake) without having to enter into the inventory page.
Continue reading…
Continue reading...