With development coming to an end and the game due to hit shelves in Japan on December 8, Yakuza series creator Toshihiro Nagoshi has told IGN Japan that he hopes fans will appreciate loading-free gameplay in the next Yakuza game, titled Ryu ga Gotoku 6: Inochi no Uta for its Japanese release, the most ambitious entry in the series to date.
“We’ve worked hard to make this game completely seamless,” he said. “You can engage in the central adventure, get into battles, watch drama scenes, and go back to the adventure, all without any loading screens. Go into any building or any room or any floor without loading.”
While recent entries in the series have been released on both PS3 and PS4, Yakuza 6 (which is not yet an official title for the game, as it does not have an announced Western release) will be released exclusively on PS4, running on a brand new engine that was built to make the most of current-gen technology. Nagoshi said that this seamless approach would not have been possible on PS3, and that it will afford players more freedom to explore and to play at their own pace.
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“We’ve worked hard to make this game completely seamless,” he said. “You can engage in the central adventure, get into battles, watch drama scenes, and go back to the adventure, all without any loading screens. Go into any building or any room or any floor without loading.”
While recent entries in the series have been released on both PS3 and PS4, Yakuza 6 (which is not yet an official title for the game, as it does not have an announced Western release) will be released exclusively on PS4, running on a brand new engine that was built to make the most of current-gen technology. Nagoshi said that this seamless approach would not have been possible on PS3, and that it will afford players more freedom to explore and to play at their own pace.
Continue reading…
Continue reading...